PurplePlants, for the character selection screen animations from his version of the character with modifications to fit the bone structure.UltraWario, for help with the Flame Flyer, Honeycoupe and Standard Bike L textures.Goombalaxer, for help with the Flame Runner, Wario Bike and Phantom textures.Superstarxalien169, for help with the Standard Kart L, Offroader, Piranha Prowler, Jetsetter, Shooting Star, and Spear textures.The font used for the video game logo in the box art is very similar to Mario Kart F2 designed by. It is the sixth installment in the Mario Kart series, and was released worldwide in April 2008. It also fixes the low-res model exploding bug. Mario Kart Wii (Wii) is a racing video game developed and published by Nintendo for the Wii video game console. This includes an optimized model of 1464 polygons, CPU and LOD models, award and character selection screen models, custom animations, vehicle recolors with a new emblem, character selection screen and minimap icons, and voice clips. In 2019, UltraWario updated the character with permission from the author. This contains a bone edit, an animation edit, a custom model, a lighting effect, and a new minimap icon. It rides all vehicles with Wario's animations, originally over Dry Bowser. 3.3 Alternative Main Loop with Performance Monitor.This is a port created by DJ Lowgey.3.7 Unused Competition/Tournament Game Mode.3.8 Unused kartCameraParam.bin Parameters.3.10.1 Slippery Road 1 (does not slow the player) (0x01).3.10.3 Slippery Road 2 (slows the player) (0x05).7.11 Multiplayer-exclusive Skybox Models.7.13 Alternative Mario Kart Channel version.10.2 Simplified Chinese Wii Menu Banner.
He was a playable character in Mario Kart: Double Dash!!, but was scrapped here. Paratroopa was also a playable character in Double Dash!!. Interestingly, he uses a different pose here than in the final Double Dash!! icon. This same icon can be seen in early screenshots of Double Dash!!. This was probably the one to be cut earliest in development, as Petey and the Hammer Bro are facing left and fit along with the final character icons, whereas this one stands out like a sore thumb.Īn icon of a Hammer Bro exists in the game files. This would have been Hammer Bro's debut in the Mario Kart series, before their eventual inclusion in Mario Kart Tour.Īpparently, there was going to be a Mii Outfit C. Oddly, though, it has a different icon compared to Outfits A and B. While Outfits A and B are circles with "Mii" on them, C appears to be a grey jacket with the letter "C" on it, suggesting it didn't get much further than testing. Leftover parameter data for Mii Outfit C still exists in the game, like character identifiers, parameters for the size of the Mii's head, etc.Ī button also exists for Mii Outfit C, but due to the way it's coded, the character ID is immediately replaced with Mii Outfit A when selected. Īlternative Main Loop with Performance Monitor Fixing this "bug" reveals that Mii Outfit C fails to load because all of its files have been removed from the disc.
If these files are replaced, Mii Outfit C will work as intended.Ī Gecko code to load Mii Outfit C in-game is available at.
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